Assembly Module (3)
| اسم | Assembly Module (3) |
|---|---|
| اكتب | Mechanologist action - item |
| وصف | Crank(As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam countشاهد المزيد |
| الإصدار | Compendium of Rathe #PEN067 |
| Wallpaper | |
| صورة |
فِهرِس
حول Assembly Module (3)
Assembly Module (3), Mechanologist action - item, صمم بواسطة None صدر لأول مرة في Feb, 2026 في التحرير Compendium of Rathe. يتم بيعه حاليًا بأقل سعر لـ 1.68.
Assembly Module (3) fits best in a **Mechanologist item-combo deck**, particularly ones built around **Hyper Driver synergy and boosting multiple times in a single turn** (such as Dash, Inventor Extraordinaire or other boost-focused Mech builds) because it repeatedly tutors Hyper Driver directly into the arena, ensuring steady access to go‑again resources over multiple turns. It’s strongest in slower, setup-oriented lists that don’t mind investing early tempo to establish value engines, especially in formats where you can afford to spend time assembling items. However, it is generally considered **too slow and resource-intensive for competitive Classic Constructed**, as spending 3 resources plus ongoing steam management for delayed value is inefficient compared to simply running more Hyper Drivers or stronger immediate-impact cards like **Teklo Core** (for sustained resource generation) or **Induction Chamber** (in pistol builds). In most competitive lists, it is outclassed by faster c
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