| اسم | Fluid Motion |
|---|---|
| اكتب | action - attack |
| وصف | If you've created a card this turn, this gets go again (Tokens are cards.) |
| الإصدار | Silver Age Chapter 2 #SEN022 |
| Wallpaper | |
| صورة |
| اسم | Fluid Motion |
|---|---|
| اكتب | action - attack |
| وصف | If you've created a card this turn, this gets go again (Tokens are cards.) |
| الإصدار | Silver Age Chapter 2 #SEN022 |
| Wallpaper | |
| صورة |
Fluid Motion, action - attack, صمم بواسطة None صدر لأول مرة في Feb, 2026 في التحرير Silver Age Chapter 2. يتم بيعه حاليًا بأقل سعر لـ 2.85.
Fluid Motion is best suited for **Wizard or Illusionist decks** (notably *Iyslander* or *Prism*) that reliably **create tokens** like Frostbites, Spectral Shields, or Auras, since it only gains go again if you’ve created a card that turn; in those shells it can function as a 0‑cost blue attack that keeps your action chain flowing while pitching for resources when needed. However, it’s generally **below rate** compared to more efficient 0‑cost go‑again options like *Snatch*, *Ravenous Rabble*, or class‑specific attacks that naturally have go again without a setup requirement, making it somewhat conditional and awkward in hands where you haven’t created a card first. As a result, it’s usually a **niche or budget inclusion rather than a staple**, playable in token‑heavy builds that want extra blue attacks, but often outclassed by stronger, more consistent options in competitive lists.
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