| اسم | Induce Panic (2) |
|---|---|
| اكتب | |
| وصف | When this defends, choose a color. Each hero reveals a random card from their hand. If it's the chosen color, they discard it. |
| الإصدار | Omens of the Third Age #OMN246 |
| Wallpaper | |
| صورة |
| اسم | Induce Panic (2) |
|---|---|
| اكتب | |
| وصف | When this defends, choose a color. Each hero reveals a random card from their hand. If it's the chosen color, they discard it. |
| الإصدار | Omens of the Third Age #OMN246 |
| Wallpaper | |
| صورة |
Induce Panic (2), , صمم بواسطة None صدر لأول مرة في May, 2026 في التحرير Omens of the Third Age.
**Induce Panic (Red/Yellow/Blue)** is a reactive defense card that fits best in disruptive, fatigue, or control-oriented decks that want to slow the game and pressure the opponent’s hand rather than race damage—particularly Guardians, some Brutes, or control Assassins who are comfortable blocking and value incremental hand disruption. It’s strongest into decks that hold specific-color-heavy hands (like red-line aggro lists), where calling red gives solid odds of forcing a discard, but it’s inconsistent because the discard depends on randomness and color distribution, and it doesn’t provide proactive value on your own turn. In most competitive lists, more reliable disruption like **Command and Conquer** (which forces arsenal destruction), **Erase Face** (hand disruption tied to on-hit), or class-specific discard tools (e.g., Assassin attack reactions) are stronger because they don’t rely on guessing color and generate pressure while advancing your game plan. As a result, Induce Panic is
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