| اسم | Overcharge (3) |
|---|---|
| اكتب | action |
| وصف | If you've played an instant card this chain link, this gets +1POWER. Go again |
| الإصدار | Compendium of Rathe #PEN245 |
| Wallpaper | |
| صورة |
| اسم | Overcharge (3) |
|---|---|
| اكتب | action |
| وصف | If you've played an instant card this chain link, this gets +1POWER. Go again |
| الإصدار | Compendium of Rathe #PEN245 |
| Wallpaper | |
| صورة |
Overcharge (3), action, صمم بواسطة None صدر لأول مرة في Feb, 2026 في التحرير Compendium of Rathe. يتم بيعه حاليًا بأقل سعر لـ 1.83.
**Overcharge (3)** is best suited for aggressive, instant-heavy decks—particularly Wizard builds like **Kano, Dracai of Aether**, or aggressive Mechanologist lists that can reliably play instants during their own turn to trigger the +1 power, making it a 4-power attack with go again for 1 resource, which is above rate. In Kano specifically, it synergizes naturally with the game plan of playing instants on your turn, though Kano typically prefers non-attack actions and arcane damage lines over weaponizing physical attacks, so it’s not a staple there. In Mechanologist (especially aggressive Dash builds), it can function as efficient pressure if you’re already running instants like High Octane or defensive reactions that can be played proactively. However, compared to staple 1-cost go again attacks like **Zipper Hit**, **Throttle**, or class-synergistic options that advance your core strategy, Overcharge is usually less consistent and lacks strong on-hit or scaling value, meaning it is ge
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