| اسم | Become The Cup (1) |
|---|---|
| اكتب | Ninja action |
| وصف | As you play this, choose a color. This gets the chosen color. Go again |
| الإصدار | Compendium of Rathe #PEN040 |
| Wallpaper | |
| صورة |
| اسم | Become The Cup (1) |
|---|---|
| اكتب | Ninja action |
| وصف | As you play this, choose a color. This gets the chosen color. Go again |
| الإصدار | Compendium of Rathe #PEN040 |
| Wallpaper | |
| صورة |
Become The Cup (1), Ninja action, صمم بواسطة None صدر لأول مرة في Feb, 2026 في التحرير Compendium of Rathe. يتم بيعه حاليًا بأقل سعر لـ 1.72.
**Become the Cup (Red)** is best suited for Ninja combo decks—especially **Katsu** or **Benji**—that care about color-specific synergies, since choosing a color lets it slot into effects that reference red, blue, or yellow cards (for example, enabling combo lines or satisfying conditional text that checks for a certain color played this turn). Because it has **go again**, it helps maintain tempo in low-cost, chain-link–focused builds that want to keep attacking and trigger on-hit effects. However, the card is generally considered weak compared to stronger 0–1 cost Ninja staples like **Razor Reflex** (which provides impactful combat tricks and surprise damage) or efficient go-again attacks such as **Head Jab** or **Surging Strike**, which advance Katsu’s combo lines directly. Since Become the Cup provides minimal raw value and no inherent damage boost beyond its base rate, it rarely makes optimized competitive lists and is mostly outclassed by more synergistic or higher-impact options.
![]() | TCG Player | ![]() 8 uni.
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