| اسم | Truce (3) |
|---|---|
| اكتب | Generic action - aura |
| وصف | When this enters the arena, choose an opponent. At the beginning of their end phase, destroy this and you each gain 3LIFE. When you or a card you control is the target of an attack they control, destroy this and draw a card. |
| الإصدار | Compendium of Rathe - Antiquity Pack #ANQ025 |
| Wallpaper | |
| صورة |
فِهرِس
حول Truce (3)
Truce (3), Generic action - aura, صمم بواسطة None صدر لأول مرة في Feb, 2026 في التحرير Compendium of Rathe - Antiquity Pack. يتم بيعه حاليًا بأقل سعر لـ 193.40.
**Truce (3)** fits best in slower, defensive “pillow‑fort” or fatigue‑style decks that want to buy a turn, gain incremental life, and deter aggression—particularly control builds that benefit from card draw and don’t mind giving the opponent 3 life (e.g., Guardian or control‑leaning Warrior lists). It can also function as a political tool in multiplayer formats like UPF, where choosing an opponent matters more. In competitive 1v1 CC, however, it’s generally underpowered: giving the opponent life and only drawing a card if they target you makes it unreliable tempo‑wise. Cards like **Sink Below**, **Fate Foreseen**, **Sigil of Solace**, **Oasis Respite**, or stronger defensive blues typically provide more consistent value without helping the opponent. Overall, Truce is fringe and niche—playable in casual or political settings, but unlikely to see serious competitive play unless a very specific defensive meta calls for it.
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