| اسم | Chromatic Refinement (3) |
|---|---|
| اكتب | instant - aura |
| وصف | At the beginning of your action phase, destroy this, then the next blue card you play this turn costs [1 - Resource] less to play. The first time that card would deal damage this turn, instead it deals that much plus 1. |
| الإصدار | Omens of the Third Age #OMN195 |
| Wallpaper | |
| صورة |
فِهرِس
حول Chromatic Refinement (3)
Chromatic Refinement (3), instant - aura, صمم بواسطة None صدر لأول مرة في Jun, 2026 في التحرير Omens of the Third Age. يتم بيعه حاليًا بأقل سعر لـ 0.94.
Chromatic Refinement is best suited for Prism (especially pre-Living Legend Prism) or other Illusionist builds that run a high density of impactful blue attacks—most notably blue Heralds—because it effectively refunds 1 resource and pushes an extra point of damage on the next blue card, slightly improving tempo and breakpoints; however, since it does nothing until your next action phase and requires you to already be playing enough strong blue threats, it is generally considered too slow and low impact for competitive play. In Prism, cards like Merciful Retribution, Ode to Wrath, Genesis, or even Fractal Replication typically provide far greater immediate or scaling value, and Luminaris builds would rather pressure with multiple Herald attacks than invest in delayed setup. As a result, while Chromatic Refinement can function in casual or aura-focused builds that want incremental efficiency, it is usually outclassed and does not commonly see play in optimized competitive decks.
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