| اسم | Overcharge (1) |
|---|---|
| اكتب | action |
| وصف | If you've played an instant card this chain link, this gets +3POWER. Go again |
| الإصدار | Compendium of Rathe #PEN243 |
| Wallpaper | |
| صورة |
| اسم | Overcharge (1) |
|---|---|
| اكتب | action |
| وصف | If you've played an instant card this chain link, this gets +3POWER. Go again |
| الإصدار | Compendium of Rathe #PEN243 |
| Wallpaper | |
| صورة |
Overcharge (1), action, صمم بواسطة None صدر لأول مرة في Feb, 2026 في التحرير Compendium of Rathe. يتم بيعه حاليًا بأقل سعر لـ 1.16.
**Overcharge** is best suited for aggressive, instant-heavy Ninja decks—particularly heroes like **Katsu** or **Fai**—that can reliably play instants during the combat chain (such as Art of War, Razor Reflex, or Flick Flack in reaction-heavy builds) to consistently turn it into a 1‑cost 6‑power attack with go again, which is above rate; however, its ceiling depends on setup, making it less consistent than staple red 1‑cost go‑again attacks like **Snatch**, **Head Jab**, or class-specific generics that naturally enable combo lines without requiring an instant beforehand. In most optimized lists, Overcharge is fringe and meta-dependent—playable in builds that already run a high density of instants and want extra breakpoints, but generally outclassed by more reliable go‑again options, so it’s not a staple unless your deck consistently satisfies its condition.
![]() | TCG Player | ![]() 8 uni.
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