| اسم | Overcharge (2) |
|---|---|
| اكتب | action |
| وصف | If you've played an instant card this chain link, this gets +2POWER. Go again |
| الإصدار | Compendium of Rathe #PEN244 |
| Wallpaper | |
| صورة |
| اسم | Overcharge (2) |
|---|---|
| اكتب | action |
| وصف | If you've played an instant card this chain link, this gets +2POWER. Go again |
| الإصدار | Compendium of Rathe #PEN244 |
| Wallpaper | |
| صورة |
Overcharge (2), action, صمم بواسطة None صدر لأول مرة في Feb, 2026 في التحرير Compendium of Rathe. يتم بيعه حاليًا بأقل سعر لـ 0.45.
**Overcharge** is best suited for aggressive, instant-heavy decks—particularly **Wizard (Kano)** builds or any strategy that reliably plays instants during the action phase (such as decks leveraging instant-speed setup or damage modifiers) so it consistently attacks as a 4-power, 1-cost attack with go again, which is solid rate if the condition is met. However, most Wizard decks prefer non-attack actions and arcane damage over physical attacks, making Overcharge somewhat awkward unless you are building a hybrid or off-meta aggressive list. In more traditional aggressive decks (like Ninja or Warrior), consistently meeting the “played an instant this chain link” requirement can be unreliable compared to stronger unconditional 1-cost go again attacks such as **Snatch**, **Enlightened Strike**, or class-specific staples that provide better value or on-hit effects. Overall, Overcharge is playable in niche instant-focused builds but is generally outclassed by more consistent and synergistic
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