| اسم | Arc Ramp (1) |
|---|---|
| اكتب | Wizard action |
| وصف | Amp 3 (The next time you would deal arcane damage this turn, instead deal that much plus 3.)
You may destroy a Lightning Flow you control. If you do, this gets go again. |
| الإصدار | Omens of the Third Age #OMN100 |
| Wallpaper | |
| صورة |
فِهرِس
حول Arc Ramp (1)
Arc Ramp (1), Wizard action, صمم بواسطة None صدر لأول مرة في Jun, 2026 في التحرير Omens of the Third Age. يتم بيعه حاليًا بأقل سعر لـ 1.50.
Arc Ramp (1) fits best in aggressive or combo-focused **Wizard decks—especially Iyslander or Kano builds** that aim to stack multiple instances of arcane damage in a single turn, since Amp 3 significantly increases burst potential when paired with cards like *Aether Wildfire*, *Lesson in Lava*, or *Voltic Bolt*. It’s strongest in Lightning-heavy builds that can reliably create and destroy **Lightning Flow** to gain go again, enabling efficient sequencing and storm-style turns. However, it competes with stronger setup or damage amplification tools like *Aether Wildfire* (which can scale much harder in combo turns) or efficient damage staples like *Sonic Boom* and *Blazing Aether* in Kano lists, making it somewhat niche rather than auto-include. Overall, it’s playable in Lightning-synergy Wizard decks that can leverage the go again clause, but in optimized competitive lists it may be outclassed by higher-impact combo enablers unless the metagame rewards consistent incremental amp effects
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