| اسم | Up Sticks and Run |
|---|---|
| اكتب | Assassin action |
| وصف | You may retrieve a dagger from your graveyard. (Pay [1 - Resource] to equip it.) Your next dagger attack this turn gets +4POWER. Go again |
| الإصدار | Silver Age Chapter 2 #SAR027 |
| Wallpaper | |
| صورة |
| اسم | Up Sticks and Run |
|---|---|
| اكتب | Assassin action |
| وصف | You may retrieve a dagger from your graveyard. (Pay [1 - Resource] to equip it.) Your next dagger attack this turn gets +4POWER. Go again |
| الإصدار | Silver Age Chapter 2 #SAR027 |
| Wallpaper | |
| صورة |
Up Sticks and Run, Assassin action, صمم بواسطة None صدر لأول مرة في Feb, 2026 في التحرير Silver Age Chapter 2. يتم بيعه حاليًا بأقل سعر لـ 5.06.
Up Sticks and Run fits best in a dagger-centric Assassin deck, particularly Arakni builds (especially Classic Constructed) that lean heavily on repeated Kodachi or Spider’s Bite-style dagger pressure and on-hit disruption, since it provides recursion plus a significant +4 power boost while maintaining tempo with go again. It is most valuable in grindy matchups where dagger recursion matters and you expect weapons to be blocked or destroyed, enabling consistent weapon pressure over multiple turns. However, in many competitive Assassin lists, attack reactions like **Spike with Bloodrot**, **Spike with Frailty**, or **Spike with Inertia** are generally stronger because they add breakpoints and disruptive on-hit effects more efficiently, and cards like **Leave No Witnesses** or **Erase Face** often provide higher-impact payoff for your action point. As a result, Up Sticks and Run is a niche inclusion for dedicated dagger recursion builds rather than a staple, and while playable, it is usua
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