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  • Blossom of Spring image

    Blossom of Spring

    <strong>Action</strong> — Destroy Blossom of Spring: Gain [Resource]. <br><strong>Go again</strong>

  • Nullrune Hood image

    Nullrune Hood

    <strong>Arcane Barrier 1</strong> <em>(If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)</em>

  • Unmovable (1) image

    Unmovable (1)

    If Unmovable is played from arsenal, it gains +1 {fab-d}.

  • Silent Stilettos image

    Silent Stilettos

    Whenever an attacking ally you control dies or an attack action card you control is destroyed by phantasm, you may pay [3 - Resource]. If you do, destroy Silent Stilettos and gain 1 action point. <br> Arcane Barrier 1 <em>(If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)</em>

  • Reality Refractor image

    Reality Refractor

    Illusionist auras you control are weapons with 5 base {fab-p} and "<strong>Once per Turn Action</strong> — [2 Resource]: <strong>Attack</strong>"

  • Ironhide Plate image

    Ironhide Plate

    When you defend with Ironhide Plate, you may pay [1 Resource]. If you do, it gains +2{fab-d} and destroy it when the combat chain closes. <em>(When an equipment is destroyed, it's put into the graveyard.) </em>

  • Ironhide Legs image

    Ironhide Legs

    When you defend with Ironhide Legs, you may pay [1 Resource]. If you do, it gains +2{fab-d} and destroy it when the combat chain closes. <em>(When an equipment is destroyed, it's put into the graveyard.) </em>

  • Nullrune Gloves image

    Nullrune Gloves

    <strong>Arcane Barrier 1</strong> <em>(If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)</em>

  • Enigma image
  • Nullrune Robe image

    Nullrune Robe

    <strong>Arcane Barrier 1</strong> <em>(If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)</em>

بطاقات سطح السفينة الرئيسية Enigma

إستراتيجية

### Deck Overview: "Enigma" in Flesh and Blood **Hero:** Enigma **Class:** Commoner **Strategy:** The "Enigma" deck focuses on a blend of spectral and illusionary elements, leveraging the unique abilities of its cards to create a strategic gameplay experience that is both evasive and resilient. The deck aims to control the board while setting up powerful attacks that can overwhelm opponents. --- ### Key Cards and Strategy 1. **Enigma Chimera**: The centerpiece of the deck, this card embodies the theme of illusion and unpredictability. It can create opportunities for big swings while keeping your opponent guessing. 2. **Spectral Rider & Spectral Prowler (3 each)**: These cards provide solid early-game pressure and can help establish board control. Their spectral nature allows for evasive attacks that can bypass traditional defenses. 3. **Spears of Surreality**: This card enhances the deck's ability to deal damage while also providing a means to manipulate the battlefield, making it a versatile tool. 4. **Single Minded Determination & Unmovable (3)**: These cards offer defensive options, allowing you to withstand aggressive plays from opponents. "Single Minded Determination" can help you push through damage when needed. 5. **Phantasmal Haze (3)**: This card adds an element of surprise, enabling you to dodge incoming attacks or reposition your strategy. 6. **Vengeful Apparition**: A powerful card that can turn the tide of battle, providing a strong offensive option when your opponent least expects it. 7. **Brothers in Arms & Battlefront Bastion (3 and 1)**: These cards provide additional defensive capabilities, ensuring that you can withstand aggressive strategies while maintaining your own. 8. **Waxing Specter & Waning Vengeance**: These cards enhance the spectral theme of the deck, allowing you to manipulate the flow of the game and create opportunities for powerful attacks. 9. **Reality Refractor & Cosmo, Scroll of Ancestral Tapestry**: These cards offer utility and card draw, ensuring that you can maintain a steady flow of resources and options. 10. **Oasis Respite, Fate Foreseen, Sink Below (1 each)**: These defensive options provide healing and card filtering, allowing you to sustain your life total while digging for critical cards. 11. **Blossom of Spring & Ironhide Equipment**: These provide additional resources and defense, ensuring that you can maintain your tempo throughout the game. --- ### Strengths - **Evasion and Control**: The spectral theme allows for evasive attacks that can bypass defenses, making it difficult for opponents to predict your moves. - **Resilience**: With a mix of defensive cards and healing options, the deck can withstand aggressive strategies and recover from damage. - **Versatile Strategy**: The ability to adapt your approach based on the opponent's strategy keeps the gameplay dynamic and engaging. --- ### Weaknesses - **Resource Management**: The reliance on specific cards for both offense and defense means that poor draws can lead to resource shortages. - **Predictability**: While the deck has evasive elements, experienced opponents may find ways to counter your strategies if they can anticipate your plays. - **Limited High-End Damage**: The deck may struggle to deal with heroes that have high life totals or strong healing capabilities, as it relies on a series of smaller attacks rather than a few big hits. --- ### Conclusion The "Enigma" deck in Flesh and Blood is a fascinating blend of spectral themes and strategic gameplay. It offers a unique experience for players who enjoy a mix of offense and defense, with the ability to adapt to various situations. While it has its weaknesses, the strengths of evasion and resilience can create a formidable opponent on the battlefield.

عينة مع سطح السفينة Enigma

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سطح السفينة العالية

  1. Enigma

    +1 deck (+1000 %)

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