Assembly Module (3)
| Name | Assembly Module (3) |
|---|---|
| Type | Mechanologist action - item |
| Description | Crank(As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam countSee more |
| Set | Compendium of Rathe #PEN067 |
| Wallpaper | |
| Image |
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About Assembly Module (3)
Assembly Module (3), Mechanologist action - item, designed by None first released in Feb, 2026 in the set Compendium of Rathe. It's currently being selled by the minimum price of 0.36.
Assembly Module (3) fits best in a **Mechanologist item-combo deck**, particularly ones built around **Hyper Driver synergy and boosting multiple times in a single turn** (such as Dash, Inventor Extraordinaire or other boost-focused Mech builds) because it repeatedly tutors Hyper Driver directly into the arena, ensuring steady access to go‑again resources over multiple turns. It’s strongest in slower, setup-oriented lists that don’t mind investing early tempo to establish value engines, especially in formats where you can afford to spend time assembling items. However, it is generally considered **too slow and resource-intensive for competitive Classic Constructed**, as spending 3 resources plus ongoing steam management for delayed value is inefficient compared to simply running more Hyper Drivers or stronger immediate-impact cards like **Teklo Core** (for sustained resource generation) or **Induction Chamber** (in pistol builds). In most competitive lists, it is outclassed by faster c
Where to buy
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