Assembly Module (3)

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-C$ 0.250.0 tix
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NameAssembly Module (3)
TypeMechanologist action - item
DescriptionCrank(As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam countSee more
SetCompendium of Rathe #PEN067
WallpaperAssembly Module (3) Crop image Wallpaperdownload
ImageAssembly Module (3) Full hd imagedownload
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About Assembly Module (3)

Assembly Module (3), Mechanologist action - item, designed by None first released in Feb, 2026 in the set Compendium of Rathe. It's currently being selled by the minimum price of C$ 0.25.

Assembly Module (3) fits best in a **Mechanologist item-combo deck**, particularly ones built around **Hyper Driver synergy and boosting multiple times in a single turn** (such as Dash, Inventor Extraordinaire or other boost-focused Mech builds) because it repeatedly tutors Hyper Driver directly into the arena, ensuring steady access to go‑again resources over multiple turns. It’s strongest in slower, setup-oriented lists that don’t mind investing early tempo to establish value engines, especially in formats where you can afford to spend time assembling items. However, it is generally considered **too slow and resource-intensive for competitive Classic Constructed**, as spending 3 resources plus ongoing steam management for delayed value is inefficient compared to simply running more Hyper Drivers or stronger immediate-impact cards like **Teklo Core** (for sustained resource generation) or **Induction Chamber** (in pistol builds). In most competitive lists, it is outclassed by faster c

Where to buy

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Frequently asked questions about Assembly Module (3)

What type of card is Assembly Module (3)?

Assembly Module (3) is a Mechanologist action - item card in Flesh and Blood FAB.

What does Assembly Module (3) do?

<strong>Crank</strong><em>(As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)</em><br>This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.<br><strong>Action</strong>-- {t}: Search your deck for a Hyper Driver, put it into the arena, then shuffle.

How much does Assembly Module (3) cost?

Assembly Module (3) currently starts at C$ 0.25. See live prices from multiple sellers in the Where to buy section above.

What set is Assembly Module (3) from?

Assembly Module (3) was first released in the set Compendium of Rathe.