| Name | Clearwater Elixir (1) |
|---|---|
| Type | action |
| Description | Your next attack this turn gets +3POWER. You may destroy a Bloodrot Pox token you control. If you do gain 1LIFE. Go again |
| Set | Compendium of Rathe #PEN324 |
| Wallpaper | |
| Image |
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About Clearwater Elixir (1)
Clearwater Elixir (1), action, designed by None first released in Feb, 2026 in the set Compendium of Rathe. It's currently being selled by the minimum price of C$ 0.59.
**Clearwater Elixir** fits best in aggressive or tempo-oriented decks that want efficient, go-again attack buffs—particularly heroes that naturally create or utilize **Bloodrot Pox** tokens (like Assassin builds such as Arakni or Uzuri) or that don’t mind incidental self-damage from other effects. The +3 power for 1 resource with **go again** is solid for maintaining pressure and extending combat chains, and the optional Bloodrot destruction for 1 life adds minor sustain in grindy matchups. However, compared to premium 1-cost go-again pumps like **Enlightened Strike** (far more flexible and powerful), **Razor Reflex** (better breakpoints and reaction speed), or class-specific power cards that provide on-hit effects or disruption, Clearwater Elixir is generally less impactful and somewhat niche. It’s playable in budget builds or specific Bloodrot-synergy lists, but in optimized competitive decks there are usually stronger, more threatening options—so it’s situational rather than staple-
Where to buy
![]() | TCG Player | ![]() 8 uni.
| C$ 0.30 | Visit store |
![]() | Ebay.com | Visit store | ||
![]() | Printing proxies | $ 0.75 | Visit store |
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