Cure-All Elixir
| Name | Cure-All Elixir |
|---|---|
| Type | Generic action |
| Description | Your next attack this turn gets +3POWER. You may cure a disease you control. If you do, gain 1LIFE. (Destroy it.) Go again |
| Set | Outbreak #OBK256 |
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About Cure-All Elixir
Cure-All Elixir, Generic action, first released in October 2026 in the set Outbreak.
Cure-All Elixir would mainly benefit a disease-focused deck that can reliably control a disease permanent and wants to turn its removal into both a powerful attack boost and life gain, especially an aggressive, resource-efficient deck that can continue attacking after playing a non-attack action; outside that strategy, paying 1 resource for +3 Power and Go again is generally underwhelming. If you only want the attack boost, cards such as Nimblism or other zero-cost attack-enhancement effects are usually more efficient, while if Phantom Strike is available in your format and has its comparable free +3-and-Go-again effect, it is plainly better for that role. Cure-All Elixir should therefore see play only in a deck where curing a disease is frequent and valuable; otherwise, it is likely too narrow for competitive inclusion.
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Price trend history

Price history
| Date | Minimum price | Median price | Decks |
|---|---|---|---|
| 2026-10-18 | 0.00 CAD | 0.00 CAD | 0 |
| 2026-10-25 | 0.00 CAD | 0.00 CAD | 0 |
| 2026-11-01 | 0.00 CAD | 0.00 CAD | 0 |
| 2026-11-06 | 0.00 CAD | 0.00 CAD | 0 |



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Frequently asked questions about Cure-All Elixir
What type of card is Cure-All Elixir?
Cure-All Elixir is a Generic action card in Flesh and Blood FAB.
What is the effect of Cure-All Elixir?
Your next attack this turn gets +3POWER.<br> You may <strong>cure</strong> a disease you control. If you do, gain 1LIFE. <em>(Destroy it.)</em><br> <strong>Go again</strong>
What is the original set of Cure-All Elixir?
Cure-All Elixir was first released in the set Outbreak.