| Name | Beckoning Haunt |
|---|---|
| Type | Runeblade equipment - arms |
| Description | Action — Guardwell When the combat chain closes, if this defended, put -1DEFENSE counters on it equal to itsSee more |
| Set | Compendium of Rathe #PEN095 |
| Wallpaper | |
| Image |
| Name | Beckoning Haunt |
|---|---|
| Type | Runeblade equipment - arms |
| Description | Action — Guardwell When the combat chain closes, if this defended, put -1DEFENSE counters on it equal to itsSee more |
| Set | Compendium of Rathe #PEN095 |
| Wallpaper | |
| Image |
Beckoning Haunt, Runeblade equipment - arms, designed by None first released in Feb, 2026 in the set Compendium of Rathe. It's currently being selled by the minimum price of C$ 0.75.
Beckoning Haunt fits best in Runeblade decks that are heavily aura-centric—particularly Vynnset or other builds that rely on recurring Shadow or non-attack auras (like *Grasp of the Arknight*, *Unhallowed Rites*, or similar value-generating enchantments) to fuel incremental advantage, banish synergy, or arcane pressure over multiple turns. Its ability to recur an aura with cost X gives strong late-game grind potential and flexibility, especially in slower matchups where you expect key auras to be destroyed and want to loop them for value; however, the double resource scaling ({x}{x}) can be inefficient compared to simply running more proactive threats or recursion like *Spellbound Creepers* (for action-point extension) or other class-specific recursion tools that generate tempo rather than just card recovery. Because it destroys itself and competes with generally stronger arm-slot options that provide consistent offensive or defensive value, Beckoning Haunt is somewhat niche and more s
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