| Name | Insult To Injury (2) |
|---|---|
| Type | action |
| Description | When this attacks a hero, if you have more LIFE than them, this gets go again |
| Set | Compendium of Rathe #PEN304 |
| Wallpaper | |
| Image |
| Name | Insult To Injury (2) |
|---|---|
| Type | action |
| Description | When this attacks a hero, if you have more LIFE than them, this gets go again |
| Set | Compendium of Rathe #PEN304 |
| Wallpaper | |
| Image |
Insult To Injury (2), action, designed by None first released in Feb, 2026 in the set Compendium of Rathe. It's currently being selled by the minimum price of C$ 0.33.
**Insult to Injury (2)** fits best in an aggressive, life‑advantage–focused deck that consistently stays ahead on life total—typically midrange or tempo builds that pressure early and block efficiently to maintain a life lead, such as certain Warrior, Guardian, or aggressive Ninja builds that can reliably threaten damage while preserving life. However, the conditional *go again* makes it less consistent than other 2‑cost attack actions that naturally have go again or stronger on‑hit effects; cards like **Command and Conquer**, **Enlightened Strike**, or even class‑specific staples with built‑in go again or disruption generally provide more reliable value regardless of life totals. Because its upside depends entirely on already being ahead, it can become a dead or underwhelming card when behind, making it a “win‑more” option rather than a comeback tool, so it typically would not see competitive play unless the metagame heavily favors decks where maintaining a life lead is easy and consi
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| C$ 0.33 | Visit store |
![]() | Ebay.com | Visit store | ||
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