| Name | Ransack And Raze (3) |
|---|---|
| Type | action |
| Description | Destroy target landmark with cost X. Create X Gold tokens. Go again |
| Set | Compendium of Rathe #PEN327 |
| Wallpaper | |
| Image |
| Name | Ransack And Raze (3) |
|---|---|
| Type | action |
| Description | Destroy target landmark with cost X. Create X Gold tokens. Go again |
| Set | Compendium of Rathe #PEN327 |
| Wallpaper | |
| Image |
Ransack And Raze (3), action, designed by None first released in Feb, 2026 in the set Compendium of Rathe. It's currently being selled by the minimum price of C$ 0.29.
**Ransack and Raze (3)** is a highly situational tech card that fits best in aggressive or midrange decks that can generate excess resources and want targeted counterplay against **Landmarks**, especially in metas where powerful landmarks (like *The Golden Son* or similar build-around pieces) are common. The ability to destroy a landmark while converting resources into **Gold tokens** makes it appealing in decks that can efficiently leverage Gold (e.g., heroes that care about resource generation or artifact synergy), and **Go again** helps maintain tempo. However, outside of a landmark-heavy environment, the card is often inefficient and reactive, making it weaker than more universally impactful options like *Erase Face*, *Command and Conquer*, or other generically disruptive red attacks that pressure hand and board simultaneously. Overall, it’s a niche sideboard card rather than a staple, and it should only see play if landmarks are prevalent and your deck can meaningfully exploit the
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| C$ 0.34 | Visit store |
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