| Name | Run Through (3) |
|---|---|
| Type | Warrior attack reaction |
| Description | Target sword attack gets go again Your next sword attack this turn gets +2POWER. |
| Set | Mastery Pack Warrior #MPW050 |
| Wallpaper | |
| Image |
| Name | Run Through (3) |
|---|---|
| Type | Warrior attack reaction |
| Description | Target sword attack gets go again Your next sword attack this turn gets +2POWER. |
| Set | Mastery Pack Warrior #MPW050 |
| Wallpaper | |
| Image |
Run Through (3), Warrior attack reaction, designed by None first released in Apr, 2026 in the set Mastery Pack Warrior.
**Run Through (red)** fits best in aggressive Warrior decks that rely on multiple sword swings in a turn—especially Dorinthea Ironsong builds that want to chain weapon attacks and pressure with reactions. Giving a sword attack *go again* enables additional combat chains, while the +2 to your next sword attack helps push damage or threaten reprise effects. However, it’s generally considered below rate compared to stronger Warrior staples like **Ironsong Response** (which can give +3 and go again with reprise), **Warrior’s Valor** (go again plus conditional power boost), or **Spoils of War** (team-wide buff plus go again and upside on hits). Because Run Through only grants +2 to the *next* sword attack and doesn’t inherently increase the damage of the first swing, it’s usually outclassed in optimized competitive builds, though it can function as a budget or supplemental option in aggressive Dorinthea lists.
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