| Name | Level Up |
|---|---|
| Type | Enchantment — aura |
| Description | Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card." |
| Artist | Narendra Bintara Adi |
| Set | Teenage Mutant Ninja Turtles Eternal #31 |
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About Level Up
Level Up, Enchantment — aura, designed by Narendra Bintara Adi first released in Feb, 2026 in the set Teenage Mutant Ninja Turtles Eternal. It see play in 1 formats: Commander.
**Level Up** would fit best in a +1/+1 counter–focused green deck, especially one built around +1/+1 counter synergies (like Hardened Scales, Conclave Mentor, or Kami of Whispered Hopes) or in a Simic (UG) counters deck where doubling counters quickly snowballs into a massive threat and consistent card draw; it’s particularly strong on evasive or trampling creatures to ensure safe attacks. However, as a three-mana Aura that does nothing immediately beyond one counter and requires attacking to scale, it’s vulnerable to removal and can lead to tempo loss, making it weaker than more efficient or resilient options like **Hardened Scales** (cheaper, global counter scaling), **Invigorating Surge** (instant-speed counter doubling), **Hydra’s Growth** (automatic upkeep doubling without needing to attack), or standalone threats like **Managorger Hydra** that grow without risking card disadvantage. While it can snowball hard in casual or Commander counter decks, it’s likely too slow and fragile
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