| Name | Meteoric Rise |
|---|---|
| Type | Lightning action - attack |
| Description | Twice per Turn Instant — [Resource]: This gets +1POWER.
When this hits, create a Lightning Flow token. |
| Set | Omens of the Third Age #OMN153 |
| Wallpaper | |
| Image |
| Name | Meteoric Rise |
|---|---|
| Type | Lightning action - attack |
| Description | Twice per Turn Instant — [Resource]: This gets +1POWER.
When this hits, create a Lightning Flow token. |
| Set | Omens of the Third Age #OMN153 |
| Wallpaper | |
| Image |
Meteoric Rise, Lightning action - attack, designed by None first released in Mar, 2026 in the set Omens of the Third Age.
**Meteoric Rise** fits best in aggressive Lightning heroes like **Briar (Lightning build)** or **Lexi (Lightning aggro)** that can consistently generate extra resources (via cards like *Channel Lightning Valley*, *Weave Lightning*, or Embodiment of Lightning tokens) to fuel its “Twice per Turn” power pump and push on-hit damage. The ability to scale at instant speed makes it threatening in decks that want to force damage through breakpoints and benefit from go-wide pressure, especially if the **Lightning Flow** token meaningfully advances the hero’s game plan. However, compared to staple Lightning attacks like **Ball Lightning**, **Lightning Surge**, or **Electrify**-enabled lines, Meteoric Rise can be resource-intensive and less efficient unless you can reliably spare resources to buff it, making it somewhat win-more rather than essential. In most competitive Lightning lists, there are stronger, more synergistic options that provide immediate value or better rate, so while it’s playab
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