| Name | Become The Bottle (1) |
|---|---|
| Type | Ninja action |
| Description | When this attacks, choose a card on the combat chain. This gets the chosen card's name. Go again |
| Set | Compendium of Rathe #PEN037 |
| Wallpaper | |
| Image |
| Name | Become The Bottle (1) |
|---|---|
| Type | Ninja action |
| Description | When this attacks, choose a card on the combat chain. This gets the chosen card's name. Go again |
| Set | Compendium of Rathe #PEN037 |
| Wallpaper | |
| Image |
Become The Bottle (1), Ninja action, designed by None first released in Feb, 2026 in the set Compendium of Rathe. It's currently being selled by the minimum price of 28.38.
**Become the Bottle** is best suited for Ninja decks—especially Katsu or Zen—that can consistently pressure with multiple attacks and exploit on-hit triggers or name-based synergies, since copying the name of a powerful attack on the combat chain can enable combo lines (like Katsu’s tutoring off specific attack names) or duplicate strong on-hit effects; however, its value is highly board-state dependent and it lacks inherent power compared to staple generics like **Art of War** (which provides immediate damage and card filtering) or efficient zero-cost attacks like **Razor Reflex–enhanced lines** and class cards such as **Spinning Wheel Kick** or **Hundred Winds**, which more reliably advance your game plan. Because Become the Bottle requires setup and doesn’t provide standalone efficiency beyond Go Again, it’s generally a niche or experimental choice rather than a competitive staple, and most optimized Ninja lists would prefer more consistent damage or combo enablers over this situati
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