| Name | Simic Manipulator |
|---|---|
| Type | Creature — mutant wizard |
| Description | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
|
| Artist | Maciej Kuciara |
| Set | Gatecrash #50 |
| Wallpaper | |
| Image |
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About Simic Manipulator
Simic Manipulator, Creature — mutant wizard, designed by Maciej Kuciara first released in Feb, 2013 in the set Gatecrash. It's currently being selled by the minimum price of NZ$ 0.86.
Simic Manipulator would fit well in a Simic-themed deck that focuses on creature synergy and +1/+1 counters, providing both a way to grow stronger with Evolve triggers and a way to steal opponent's creatures with its ability. While it can be a strong addition to such a deck, other cards like Glen Elendra Archmage or Venser, Shaper Savant might offer more versatile control options, depending on the deck's strategy and meta. Overall, Simic Manipulator could see play in the right deck, but its effectiveness may vary based on the specific build and matchups.
Rules
04/15/13
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
04/15/13
When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
04/15/13
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
01/24/13
The power of the target creature is checked both as you target it and as the ability resolves. If the power of the target creature when the ability resolves is greater than the number of +1/+1 counters removed from Simic Manipulator, the ability won’t resolve and none of its effects will happen. You won’t gain control of any creature, but the counters removed as a cost remain removed.
Where to buy
![]() | Card Kingdom | 9 uni.
| NZ$ 0.71 | Visit store |
![]() | Ebay.com | Visit store | ||
![]() | Printing proxies | $ 0.75 | Visit store |
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