| Name | Tentacular Toll (1) |
|---|---|
| Type | Pirate action |
| Description | Turn up to 3 ally cards in your graveyard face-down, then create that many Gold tokens. Go again |
| Set | Compendium of Rathe #PEN162 |
| Wallpaper | |
| Image |
| Name | Tentacular Toll (1) |
|---|---|
| Type | Pirate action |
| Description | Turn up to 3 ally cards in your graveyard face-down, then create that many Gold tokens. Go again |
| Set | Compendium of Rathe #PEN162 |
| Wallpaper | |
| Image |
Tentacular Toll (1), Pirate action, designed by None first released in Feb, 2026 in the set Compendium of Rathe. It's currently being selled by the minimum price of ₱ 17.69.
Tentacular Toll (1) fits best in aggressive or midrange Pirate decks that actively use allies (such as Silver/Gold-generating Pirate builds) and expect those allies to die over the course of normal combat, turning graveyarded allies into fresh Gold to fuel resource-heavy turns or pay for powerful finishers; it’s especially useful in grindy matchups where value over time matters more than raw tempo. The card’s strength depends heavily on ally density—without a critical mass of allies, it’s underpowered—so it’s weaker in lean, low-ally aggro lists. Compared to more proactive resource generators or immediate-impact blue pitch cards that both fix resources and defend for 3, Tentacular Toll can be slower and situational, and if your build can reliably generate Gold through on-board effects or stronger enablers (like repeatable ally-based value engines), those options are generally better. Overall, it’s playable in dedicated ally-centric Pirate decks that want recursion protection and Gold s
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