| Name | Become The Cup (2) |
|---|---|
| Type | Ninja action |
| Description | As you play this, choose a color. This gets the chosen color. Go again |
| Set | Compendium of Rathe #PEN041 |
| Wallpaper | |
| Image |
| Name | Become The Cup (2) |
|---|---|
| Type | Ninja action |
| Description | As you play this, choose a color. This gets the chosen color. Go again |
| Set | Compendium of Rathe #PEN041 |
| Wallpaper | |
| Image |
Become The Cup (2), Ninja action, designed by None first released in Feb, 2026 in the set Compendium of Rathe. It's currently being selled by the minimum price of ₱ 21.52.
**Become the Cup (2)** is a flexible Ninja action that’s primarily useful in combo-oriented or synergy-driven Ninja decks that care about a specific color being played—most notably **Katsu (combo lines that require specific color chains)** or **Zen / other Mystic Ninja builds** that reward playing particular colors in sequence. Because it can become the color you need while also having **go again**, it helps smooth awkward hands and enable combo starters or payoffs that check for red, blue, or yellow plays. That said, it’s generally a niche enabler rather than a power card; in most competitive builds, stronger generically efficient cards like **Art of War**, **Ancestral Harmony**, **Fluster Fist**, or consistent combo pieces such as **Surging Strike** are preferable because they either generate more damage or stronger card advantage. As a result, *Become the Cup (2)* is playable in color-matters or combo-consistency builds, but it’s usually a fringe inclusion rather than a staple unles
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