| Name | Shuck (3) |
|---|---|
| Type | Warrior action |
| Description | Create a Flurry token. |
| Set | Armory Deck Origins: Hala #AHA024 |
| Wallpaper | |
| Image |
| Name | Shuck (3) |
|---|---|
| Type | Warrior action |
| Description | Create a Flurry token. |
| Set | Armory Deck Origins: Hala #AHA024 |
| Wallpaper | |
| Image |
Shuck (3), Warrior action, designed by None first released in Apr, 2026 in the set Armory Deck Origins: Hala.
**Shuck (3)** is best suited for aggressive **Warrior combo or go-wide builds** that want to generate extra weapon pressure through **Flurry tokens**, particularly in decks that can efficiently capitalize on additional attack instances (such as Dorinthea builds that reward repeated weapon swings). However, at a cost of 3 resources, it is generally considered inefficient compared to stronger Warrior staples like **Ironsong Response**, **Glint the Quicksilver**, or **Hit and Run**, which either provide immediate attack buffs, action point efficiency, or stronger on-hit pressure for less resource investment. Because Shuck does not directly increase damage output or guarantee meaningful tempo without additional setup, it is typically outclassed in competitive lists and rarely sees play unless a specific synergy-heavy build can consistently convert the Flurry token into significant value.
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