| Name | Vibrance |
|---|---|
| Type | Creature — elemental incarnation |
| Description | When this creature enters, if |
| Artist | Jakub Kasper |
| Set | Lorwyn Eclipsed Promos #249p |
| Wallpaper | |
| Image |
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| Name | Vibrance |
|---|---|
| Type | Creature — elemental incarnation |
| Description | When this creature enters, if |
| Artist | Jakub Kasper |
| Set | Lorwyn Eclipsed Promos #249p |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Vibrance, Creature — elemental incarnation, designed by Mark Zug first released in Jan, 2026 in the set Lorwyn Eclipsed and was printed exactly in 3 different ways. It see play in 2 formats: Commander and Duel Commander.
Vibrance is a flexible Gruul (red/green) midrange value creature that fits best in decks that can reliably produce both colors early and want modal utility—such as Gruul Midrange, Elementals, or certain Pioneer/Modern “value creature” shells that can blink, recur, or otherwise reuse ETB effects. In aggressive Gruul decks, spending {R}{R} to get a 3-damage ETB helps maintain tempo by removing blockers or pressuring planeswalkers, while more midrange or ramp-leaning builds appreciate the {G}{G} mode for hitting land drops and stabilizing with 2 life; the Evoke cost also makes it a flexible early play, especially in decks that can abuse sacrifice/ETB synergies (like with Ephemerate-style effects in older formats). However, compared to staples like Bonecrusher Giant (more efficient and harder to answer), Fury (in formats where it’s legal), or even Reclamation Sage / Flametongue Kavu–style effects depending on the role needed, Vibrance is likely slightly underpowered unless its body is aggr
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![]() | TCG Player | 32 uni.
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