
Opinion
Flesh and Blood TCG: What is it and the Concept behind the Game
Get to know the new TCG where heroes battle to the death, with spectacular deckbuilding and mechanisms entirely different from any other TCGs on the market.
By Gabriel, 04/11/22, translated by Gabriel - 0 comments
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The Elevator Pitch
For a competitive Magic: The Gathering player,
Flesh and Blood is a game in which every turn you have more than 20 decision points, each with their own pros and cons. The game has support for Organized Play much like the new Magic, with PPTQs, GPs and PTs (which are now coming back, thank God!). In other words, Flesh and Blood also has the famous "ladder climbing" to success that much attracted players to the competitive circuit of the game.Ad
For a casual Commander player,
Flesh and Blood is a game in which you choose your hero and customize it before battle with specific equipments and weapons for each opponent, going to battle prepared to execute a plan that you and only you are capable of executing. Do you like customizing your decks to your own personal expression, like on Diablo or an MMO, and do you want to play that combo that only your decks has, making a hype turn even if it's not winning the game? Yeah... you're going to be good in here.For someone that just landed in this article randomly...
What is Flesh and Blood?
Flesh and Blood is The New Classic Trading Card Game. Launching in October 2019 by Legend Story Studios (LSS), the game is focused on heroes and played with decks of cards, face to face with your opponent.
The phrase "New Classic Trading Card Game" is displayed on the front page of the official website
boosters.
Other games like Magic: The Gathering and Yu-Gi-Oh! and Pokémon are also TCGs in that sense, so, if you've played any of these games for some time, you're probably familiar with this concept. For the uninitiated, being a TCG means there is no guarantee of getting any specific card when buying the product, making it so, semi-naturally, cards need to be traded between players. If you didn't open a card that interests you, someone will want it, and, maybe, that person has something that you need. The last word in the slogan, "Classic", refers to the fact that Flesh and Blood was made to be played just like the name: in the flesh and blood, physically, in front of your opponent. This word is probably the one that brings in the most intrigue in people who hear about the game for the first time. In the last years, many card games got into the digital space by making online clients. Such is the case of Magic Arena, Pokémon and Yu-Gi-Oh!: Master Duel, the biggest physical TCGs, and all of them with digital clients now. Other card games are exclusively digital, such as Legends of Runeterra, Hearthstone and even Slay The Spire, which, even while it is not a TCG itself, helped introduce the genre to a lot of people. Given the existence of a market for digital card games, it is strange at first sight to see a new game using the fact that it is exclusively a physical game to market itself, but, maybe, that's precisely why Flesh and Blood has had such a big success in such a small amount of time: it goes back to the origins of card games.
YOU
to playIN PERSON,
on your local game stores, in events with exclusive promotional prizes. It wants you to collect cards, trading them with your friends to then play in physical tournaments.Ad
A Hero-centered game
you ARE your hero.
Cards in your deck are attacks, defenses and actions you take during a fight. Most cards in the game have restrictions around your hero's class, with some of them even being restricted to a specific hero. Each class in the game is extremely unique, having different fighting styles: while Warriors have a focus on big attacks with their blades, Ninjas use many hard to block, small attacks, focusing on lines of attack that look and sound like a martial arts movie from the 90s.
There is You, and Only You, Versus Your Opponent

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“In Flesh and Blood, initiative and tempo is transient.”
- Myself

A battle to the death
NOT
the case in Flesh and Blood. Unlike everything I've ever played, and much like in a real fight, a match of Flesh and Blood starts with the heroes in their pristine state. Your equipment intact, your weapons ready for combat, and your deck filled with attacks and tricks. As the game progresses, your strong attacks start to deplete, your armor starts to break and fatigue starts to get to you more and more, making your turns less about making strong blows at your opponent and more about being able to handle pressure while taking a jab or another to also tire your opponent out. All of this is strongly married to the mechanisms of the game. Most Flesh and Blood cards have three variations, or, three "colors". These colors change the text of the card: red is the stronger than yellow which is stronger than blue, but blue cards can be used to generate more resources than their yellow and red counterparts.
In Conclusion
non-games
where a match ends with "I couldn't do anything about it". On your first matches, as soon as they end, there will certainly be a lot of moments where you'll reflect and thinkAd
“Man... if only I had blocked with this card instead of that one...”
- You, probably
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