| Name | Jack Be Quick (1) |
|---|---|
| Type | Generic action - attack |
| Description | When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1POWER and go again. When this hits a hero, |
| Set | Silver Age Chapter 3 #SBA014 |
| Wallpaper | |
| Image |
| Name | Jack Be Quick (1) |
|---|---|
| Type | Generic action - attack |
| Description | When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1POWER and go again. When this hits a hero, |
| Set | Silver Age Chapter 3 #SBA014 |
| Wallpaper | |
| Image |
Jack Be Quick (1), Generic action - attack, designed by None first released in May, 2026 in the set Silver Age Chapter 3.
**Jack Be Nimble** (red) is a 0-cost attack that best fits aggressive Ninja or Assassin decks—especially Katsu, Fai, or Arakni builds—that already run **Nimblism (red)** and want cheap, go-again pressure to extend combat chains; banishing Nimblism for +1 and go again makes it a flexible enabler in low-curve, combo-oriented lists that value graveyard synergy. However, it’s generally outclassed by more consistent 0-cost go-again attacks like **Snatch (red)** (card draw on hit), **Ravenous Rabble**, or class-specific power cards like **Head Jab** (for Katsu lines) because Jack Be Nimble requires setup (a Nimblism in graveyard) and only offers modest payoff, making it less reliable in competitive play. As a result, it’s playable in budget or synergy-focused builds but rarely optimal in high-level constructed formats where stronger, more consistent red-line attacks are preferred.
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