| Name | Restvine Elixir (1) |
|---|---|
| Type | action |
| Description | Your next attack this turn gets +3POWER. You may destroy an Inertia token you control. If you do, gain 1LIFE. Go again |
| Set | Compendium of Rathe #PEN325 |
| Wallpaper | |
| Image |
| Name | Restvine Elixir (1) |
|---|---|
| Type | action |
| Description | Your next attack this turn gets +3POWER. You may destroy an Inertia token you control. If you do, gain 1LIFE. Go again |
| Set | Compendium of Rathe #PEN325 |
| Wallpaper | |
| Image |
Restvine Elixir (1), action, designed by None first released in Feb, 2026 in the set Compendium of Rathe. It's currently being selled by the minimum price of $ 0.21.
Restvine Elixir (Red) is best suited for aggressive Assassin decks—especially Arakni or Uzuri builds—that can reliably generate **Inertia tokens**, since it turns those otherwise situational tokens into incidental life gain while pushing damage with a **+3 power go again** buff. The go again is key, as it keeps momentum in low-cost, wide-chain strategies that want to present multiple attacks per turn. That said, it competes with stronger or more flexible red attack modifiers like **Razor Reflex** (which can threaten +4 at reaction speed) or class-specific power cards that provide on-hit disruption or better damage scaling. Because Restvine Elixir is an action (not an attack reaction), it’s less threatening and easier for opponents to block efficiently, which lowers its ceiling. Overall, it’s playable in dedicated Assassin builds that consistently make Inertia and value the life gain, but in most competitive lists there are generally stronger, more impactful red slots available, so it’s
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