| Name | Fluid Motion |
|---|---|
| Type | action - attack |
| Description | If you've created a card this turn, this gets go again (Tokens are cards.) |
| Set | Silver Age Chapter 2 #SEN022 |
| Wallpaper | |
| Image |
| Name | Fluid Motion |
|---|---|
| Type | action - attack |
| Description | If you've created a card this turn, this gets go again (Tokens are cards.) |
| Set | Silver Age Chapter 2 #SEN022 |
| Wallpaper | |
| Image |
Fluid Motion, action - attack, designed by None first released in Feb, 2026 in the set Silver Age Chapter 2. It's currently being selled by the minimum price of 2.82.
Fluid Motion is best suited for **Wizard or Illusionist decks** (notably *Iyslander* or *Prism*) that reliably **create tokens** like Frostbites, Spectral Shields, or Auras, since it only gains go again if you’ve created a card that turn; in those shells it can function as a 0‑cost blue attack that keeps your action chain flowing while pitching for resources when needed. However, it’s generally **below rate** compared to more efficient 0‑cost go‑again options like *Snatch*, *Ravenous Rabble*, or class‑specific attacks that naturally have go again without a setup requirement, making it somewhat conditional and awkward in hands where you haven’t created a card first. As a result, it’s usually a **niche or budget inclusion rather than a staple**, playable in token‑heavy builds that want extra blue attacks, but often outclassed by stronger, more consistent options in competitive lists.
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