| Name | Ebbing Arcstride (1) |
|---|---|
| Type | Illusionist action - attack |
| Description | Whenever this fragments, it gets go again. Fragment (Whenever a card with 2 or more DEFENSE defends this, this gets -2POWER.) |
| Set | Armory Deck: Zyggy #AZS008 |
| Wallpaper | |
| Image |
| Name | Ebbing Arcstride (1) |
|---|---|
| Type | Illusionist action - attack |
| Description | Whenever this fragments, it gets go again. Fragment (Whenever a card with 2 or more DEFENSE defends this, this gets -2POWER.) |
| Set | Armory Deck: Zyggy #AZS008 |
| Wallpaper | |
| Image |
Ebbing Arcstride (1), Illusionist action - attack, designed by None first released in May, 2026 in the set Armory Deck: Zyggy.
**Ebbing Arcstride** fits best in aggressive Illusionist builds (like Prism or Enigma) that want cheap blue-pitch attacks to maintain tempo and trigger on-hit or “when this attacks” effects while pressuring opponents’ hand size. Because it costs 0, it helps smooth resource turns and can enable go-wide sequencing if its fragment ability grants **go again**, but the Fragment drawback makes it weak into decks that defend with 2+ DEFENSE cards (which is very common), often reducing its power below rate. In most competitive builds, stronger 0‑cost Illusionist attacks or phantasm threats (like *Herald of Erudition*, *Herald of Protection*, or efficient generics like *Snatch*) provide better pressure, on-hit value, or resilience, making them generally superior choices. As a result, Ebbing Arcstride is fringe-playable in synergy-heavy or budget lists, but it is usually outclassed in optimized competitive decks.
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