| Name | Stellar Glide (3) |
|---|---|
| Type | action - attack |
| Description | When this attacks, you may destroy a Lightning Flow you control. If you do, this gets go again. |
| Set | Omens of the Third Age #OMN177 |
| Wallpaper | |
| Image |
| Name | Stellar Glide (3) |
|---|---|
| Type | action - attack |
| Description | When this attacks, you may destroy a Lightning Flow you control. If you do, this gets go again. |
| Set | Omens of the Third Age #OMN177 |
| Wallpaper | |
| Image |
Stellar Glide (3), action - attack, designed by None first released in May, 2026 in the set Omens of the Third Age.
Stellar Glide fits best in a Lightning-focused deck that can reliably generate **Lightning Flow** auras—most notably Aurora, Shooting Star or other Lightning Runeblade-style builds that naturally create and convert those auras for value—since its ceiling depends entirely on having one to destroy in order to gain go again. In a dedicated Lightning Flow synergy deck it can function as a conditional go‑again enabler, helping maintain action chains without relying on attack reactions, but outside of that narrow shell it’s underpowered for a 2‑cost attack and generally inefficient. In competitive Lightning lists, cards like **Ball Lightning**, **Snatch**, **Enlightened Strike**, or efficient zero- and one-cost go‑again attacks tend to provide more consistent pressure and better damage-to-resource ratios without requiring aura setup, making them stronger inclusions overall. As a result, Stellar Glide is likely a niche synergy piece rather than a staple, and it should only see play in builds
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