| Name | Hyper Inflation (1) |
|---|---|
| Type | action |
| Description | When this attacks, cards cost [1 - Resource] more to play this turn. (This affects all heroes.) Go again |
| Set | Compendium of Rathe #PEN282 |
| Wallpaper | |
| Image |
| Name | Hyper Inflation (1) |
|---|---|
| Type | action |
| Description | When this attacks, cards cost [1 - Resource] more to play this turn. (This affects all heroes.) Go again |
| Set | Compendium of Rathe #PEN282 |
| Wallpaper | |
| Image |
Hyper Inflation (1), action, designed by None first released in Feb, 2026 in the set Compendium of Rathe. It's currently being selled by the minimum price of ₱ 13.76.
**Hyper Inflation (Red)** is best suited for aggressive, tempo‑driven decks that want to disrupt the opponent’s turn while continuing to apply pressure, particularly decks that can consistently attack multiple times and leverage *go again* without relying heavily on expensive non‑attack action cards themselves. Ninja or Warrior builds that can float resources efficiently and maintain board pressure may gain the most, since increasing all card costs by 1 can severely hinder combo, Wizard, or setup-heavy decks for a turn. However, because the effect is symmetrical and only lasts for the turn, it can also disrupt your own sequencing, making it somewhat awkward outside of very resource‑efficient builds. In most competitive environments, more targeted disruption like **Command and Conquer**, **Codex of Frailty**, or class-specific tax effects tend to be stronger because they either create permanent pressure or asymmetrical disruption. As a result, Hyper Inflation is niche and meta-dependent
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